Wakeups and range
Learning to properly range Chun’s standing roundhouse, standing fierce, crouching short, crouching fierce is a lot harder than it was in Third Strike. Standing roundhouse is so high it goes under Blanka, but so far it’ll hit farther than I think. Crouching fierce also moves her slightly forward, and I’m also getting into the habit of attempting to duck certain characters’ crossups and punish with throw, depending on the hitbox of their crossup. If croucing fierce finishes fast enough, I might be able to use it to crawl across the ground a bit. I also hit it and somehow it worked as anti air once, which was a little strange.
Also, I need to make sure the opponent isn’t baiting EX Spinning Bird Kick, or else I’ll get owned.
After this session with Terrybogus, I played a Boxer and a Sagat online, and wiped the floor with both of them. I feel like it’s still my strong matchup, and Ryu and Ken are two of my worst.
